Tuesday, August 3, 2010

The use of images and podcasts as digital tools and pedagogies

Recently, I was given the oportunity in Prac to help deliver a project unit titled "Famous Australians". When we conducted a brainstorm with the students what famous Australians they already knew, we were surprised to hear answers like: “Michael Jackson, Pink, Lady Gaga.."

Apparently, the students are exposed to a fair amount of American culture and pop culture as that and thus I took the liberty to construct a powerpoint with pictures of many famous Australians and making sure to include a diverse range of achivements, spanning from medical, sports, arts, literature, aborginal, music (including opera, aborginal, classical), dance and others like business, crime and science.

These are some of the pictures used.



(Google Images, 2010)


I have chosen to pepper the powerpoint with images and have one or two liners to introduce the Australians as my objective was to give overview of the many diverse achievements Australians have attained and to stretch the students' present knowledge of Australia being famous for sports and pop to the many other (less-represented in popular culture) achievements like science and opera. This is an example of pushing the limits of the students' knowledge and abilities stated in DOL habits of mind- creative thinking.

As an ancient Chinese proverb says:" A picture speaks a 1000 words." and the above images will illustrate that. Andy Thomas with his astronaut suit, John Simpson statue with his donkey and Vivian Bullwinkel in her military nurse suit. The genre, the clothes, the background, to name a few are the many visual cues in the image that the students will pick up without having to teach. The high frequency of images ensure that the students stay absorbed and the impression is retained in their minds. This is far more effective than reading out.


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In a Science Unit titled:" How do I do my part to save water?", a photograph of the water cycle was used to illustrate the journey of water. This is used in conjunction with a learning federation object-" Where does water come from? L203.


The image gives a comprehensive illsutration of the water cycle. The stages marked out clearly how water changes state throughout the process. The writing process starts with the top and ends at the bottom, This does not illustrate the cyclical process. It gives a false impression that a certain stage of the water cycle is the end in itself. However, by drawing out the closed cycle as illustrated in the picture below, students have a visual impression of the cycle being one lending to another and it is impossible to pinpoint which is the beginning and which is the end.





(Google Images, 2010)




Concept cartoons can be an excellent hook to start a science unit. It starts the class discussion and gives students the context to start predicting, justifying and collaborating.



(conceptcartoons.com)







As a SOSE lesson on Japanese culture, images of Japanese art to be presented.














A vodcast of thw water cycle can be viewed at the following link-
With a catchy jingle and flashing captions, it gives an animated and engaging visual vodast of the water cycle. The short clip is well organised with true-life vivid pictures of different types of clouds and the storage places of water, stopping to show the stages of water and refreshing the memory with the same picture of the water cycle cleverly inserted throughout the clip.
I would have used this vodcast during the Science "Water" unit when we introduced the water cycle. I can also use this to illustrate the different stages of water and to show the importance of conserving water.




I attempted creating my own podcast with podomatic. This is the link- http://oas75.podomatic.com/entry/2010-08-10T19_12_07-07_00
However, i have experienced difficulty in embedding the slideshow and thus this podcast is yet to be improved. I have found that using the Movie maker is a much faster way of making a video
Some ways that I have used images in teaching:
1. Photostory
2. Flow-chart
3. Organization chart
4. Calenders
5. Life cycle
6. Diary
7. Power point presentations
8. Projects
9. Movie maker
10. Games

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